Tim Green:

To me, there is a distinct movement towards a particular style and I would be very surprised if Apple were ignorant of it. It’s not “flat design” per se and it’s certainly nowhere near the “Metro” levels that people are suggesting they may follow, but it’s a mellowing out of the visual indicators that people need to trigger the idea of a tappable element. Why? Because this is not 2007 anymore, and we are all now fully aware of the medium and the process; we don’t need to be led garishly by the hand. There is still a sense of depth and tactility but done in a refined and suggestive way, sensitive to the changed perceptions that people have of interacting with touchscreens.

That’s something important not being talked about nearly enough in all this “Apple is moving towards flat design” chatter: it’s not that flat design is necessarily “better”, it’s that Apple can start changing some things now because so many people have become accustomed to using the iPhone (and smartphones in general) over the past 5+ years. Not as much hand-holding in the design is required. Apple no longer has to try as hard to make new users think they’re just doing something like pressing a bunch of buttons on a screen. Hopefully that’s liberating for the design team. High-res

Tim Green:

To me, there is a distinct movement towards a particular style and I would be very surprised if Apple were ignorant of it. It’s not “flat design” per se and it’s certainly nowhere near the “Metro” levels that people are suggesting they may follow, but it’s a mellowing out of the visual indicators that people need to trigger the idea of a tappable element. Why? Because this is not 2007 anymore, and we are all now fully aware of the medium and the process; we don’t need to be led garishly by the hand. There is still a sense of depth and tactility but done in a refined and suggestive way, sensitive to the changed perceptions that people have of interacting with touchscreens.

That’s something important not being talked about nearly enough in all this “Apple is moving towards flat design” chatter: it’s not that flat design is necessarily “better”, it’s that Apple can start changing some things now because so many people have become accustomed to using the iPhone (and smartphones in general) over the past 5+ years. Not as much hand-holding in the design is required. Apple no longer has to try as hard to make new users think they’re just doing something like pressing a bunch of buttons on a screen. Hopefully that’s liberating for the design team.

Matt Novak:

It’s easy to forget — even for a Disney nerd like myself — that before Walt Disney died of lung cancer in December of 1966, EPCOT (the Experimental Prototype Community of Tomorrow) was supposed to be a real city. The code name “Project X” was given to the undertaking that would eventually become Walt Disney World, which today includes the Magic Kingdom, Epcot, Disney’s Hollywood Studios and the Animal Kingdom parks.

Fascinating. And the rabbit hole goes deeper still.
[via Tim Maly]

Matt Novak:

It’s easy to forget — even for a Disney nerd like myself — that before Walt Disney died of lung cancer in December of 1966, EPCOT (the Experimental Prototype Community of Tomorrow) was supposed to be a real city. The code name “Project X” was given to the undertaking that would eventually become Walt Disney World, which today includes the Magic Kingdom, Epcot, Disney’s Hollywood Studios and the Animal Kingdom parks.

Fascinating. And the rabbit hole goes deeper still.

[via Tim Maly]

Microsoft blues

Speaking of blues… “Schumpeter” of The Economist has this to say about Microsoft and Windows 8:

This is why Windows 8’s poor performance matters. It was an attempt to solve the innovator’s dilemma by creating an operating system and a user interface for both PCs and mobiles. Mr Ballmer hoped that consumers would want to move effortlessly from PCs to tablets to smartphones—and that Microsoft would be able to invade the mobile markets while simultaneously reigniting demand for its core PC products. But so far the reverse has happened: Microsoft has reinforced suspicions that it does not understand hand-held devices while simultaneously alienating its core PC users. It is possible that Microsoft will be able to solve this problem with future iterations of Windows 8. But it is looking likely that the two types of device need different operating systems. Microsoft’s biggest rival, Apple, has kept the two devices separate. That bodes ill for Mr Ballmer’s strategy. The comparison with New Coke actually understates Microsoft’s problem. Nothing forced Coca-Cola to introduce New Coke: tongues and throats do not change much. And all the firm had to do to rectify its error was to bring back the old version. Technology firms, in contrast, must innovate to survive. Restoring the start button will not restore Microsoft to its former glory.

It’s not that Microsoft isn’t trying to innovate, it’s that the type of innovation they chose to move forward with was ill-conceived. And this may well end up hastening their long-term woes. It’s the proverbial “rock and hard place”. It’s a textbook example of why innovators have dilemmas. 

Black and Brown Blues

Great post by Chuck Klosterman on my hometown team, the Cleveland Browns. My favorite excerpts:

How do you appease a fan base that is both highly critical and eternally infatuated? It’s like dating a woman who hates you so much she will never break up with you, even if you burn down the house every single autumn.

And:

This is the central dichotomy of Cleveland football: No other fan base is so deeply loyal and so self-consciously negative at the same time. Locally, there just seems to be a universal belief that — somehow, either by human error or random chance — the Browns will fail at whatever they try.

And:

I don’t think they’re building chemical weapons in Berea. But they might be. I can’t say for sure.

Captures the scene well.