markcoatney

markcoatney:

washingtonpost:

silentgiantla:

Animated artwork by Rebecca Mock

Fine, detailed and subtle animated artwork created by New York illustrator Rebecca Mock. Apparently the animated gif back to stay, gradually more and more people are exploring this old format and customers asking for shouting. Several of these illustrations were created for the New York Times or The Warlus magazine.

Beautiful gif art. <3

Oh my Lord. We have to have these at AJAM.

Lovely.

Andy Hertzfeld on Susan Kare:

One day, I came over to her cubicle to see what she was working on, and I was surprised to see her laboring over a tiny icon portrait of Steve Jobs.
Icons were only 32 by 32 black or white pixels, 1024 dots in total, and I didn&#8217;t think it was possible to do a very good portrait in that tiny a space, but somehow Susan had succeeded in crafting an instantly recognizable likeness with a mischevious grin that captured a lot of Steve&#8217;s personality. Everyone she showed it to liked it, even Steve himself.

Via Priceonomics&#8217; in-depth look at Kare, definitely worth the read.

Andy Hertzfeld on Susan Kare:

One day, I came over to her cubicle to see what she was working on, and I was surprised to see her laboring over a tiny icon portrait of Steve Jobs.

Icons were only 32 by 32 black or white pixels, 1024 dots in total, and I didn’t think it was possible to do a very good portrait in that tiny a space, but somehow Susan had succeeded in crafting an instantly recognizable likeness with a mischevious grin that captured a lot of Steve’s personality. Everyone she showed it to liked it, even Steve himself.

Via Priceonomics’ in-depth look at Kare, definitely worth the read.

Jordan Kushins:

I was asked to sit down, and was given a pair of Oculus HD goggles that were hanging from a cord suspended from the ceiling. I was handed a pair of headphones. At this point, everything was black and completely silent. I was only slightly anxious. And then they pressed play.

Immediately I was standing directly in the middle of a skate park. The sun was shining. There was a guy going back and forth over the shallow peaks and valleys directly to my right. There was no break in the scene as I looked left, and up, and all the way around behind me, and the sound remained true to the direction of his wheels along the concrete. This was a very real—like, shockingly real—3D transportation. It was a mouth agape, I-can’t-stop-giggling-out-of-pure-incredulity kind of leap.

Seems like a pretty great way to describe the first-time experience using Oculus. It’s the kind of description that makes $2 billion sound cheap.

As is this:

Can you imagine seeing a version of Gravity where the action wasn’t just taking place on a screen in front of you, but in every single direction? Where you could view the same footage an infinite number of times and still catch details you’d never seen before, simply because you turned your head ever-so-slightly—or all the way around, or up, or down—and shifted your perspective? No one will ever view the exact same cut of the exact same footage; it is completely personalized based on where you look at any given moment. That and it’s totally immersive. It’s a revolutionary idea, but not without its challenges.

Such technology, if nailed, would fundamentally alter the experience of watching a movie. 3D is a shitty coat of paint, this is the real deal. 

When you see plane crash footage, you can’t help but think about dying in a plane crash. And when you have friends who are VCs, you can’t help but think about how you’d do as a VC. But I think I’m happier doing what I do now.

Techmeme founder Gabe Rivera, when asked by Megan Rose Dickey if he ever wants to be a VC.

Overall, good interview about how Techmeme works and were it may be headed.