Chris Kohler on the news that Microsoft will soon begin selling a $399 version of the Xbox One without the Kinect:

Price is the problem, as others have learned recently. Getting Xbox One’s price in line with PlayStation 4′s was paramount, and matching Sony in terms of online video streaming features was as well since that is also an extra cost associated with Xbox ownership. Microsoft having to suck it up again and roll back a feature to get the price down illustrates that this was really its only feasible move. (Getting rid of an unpopular peripheral has got to hurt a lot less than Sony having to ditch backward compatibility to get PlayStation 3′s price to a palatable level.)

I’m not sold that price is the only problem here. As I’ve said from the outset, this latest generation of consoles sound like mediocre upgrades at best. They’re not Wii U-level disasters, but they’re just too “meh" to compete in a world that is increasingly mobile.

Further, I think Microsoft just created a quagmire for developers who were told time and time again that all Xbox One’s would ship with the Kinect. With the change, who in their right mind would create a game that takes full advantage of the device? And that, in turn, will ensure the device itself is not a success.

  1. pixelsguy reblogged this from parislemon and added:
    I’m not sold on the eventuality of the mobile gaming market eroding consoles. Consoles and mobile offer radically...
  2. jsgraves reblogged this from parislemon
  3. nutullabrain reblogged this from parislemon
  4. nychillennn reblogged this from internetofme and added:
    I don’t remember there being a Wii-U disaster lol? The issue was there’s no games out for it yet so there’s no point in...
  5. internetofme reblogged this from parislemon and added:
    I think there’s definitely something to say for making this “Xbox S” upgrade more palatable to previous console owners...
  6. parislemon posted this