The other night I was playing the iOS game Evil Apples. It’s a fairly well-done and clever take on Cards Against Humanity that seems to be doing quite well in the App Store. But it’s not Cards Against Humanity. And it will never be Cards Against Humanity. It’s missing one key ingredient: humanity.
On the surface, that game has all the two elements it needs to emulate Cards Against Humanity: seemingly innocuous sentences missing a word or phrase and absolutely filthy words/phrases. But it’s only when playing Evil Apples that you realize how vital the face-to-face component of the game is.
Cards Against Humanity is not great because of its novelty — it’s really just a spin on Apples to Apples. It’s great because of what it does to people playing it together in the same room. It’s one of the most unique bonding experiences I’ve ever witnessed.