Tim forwarded your email to me. We agree with you. Our emoji characters are based on the Unicode standard, which is necessary for them to be displayed properly across many platforms. There needs to be more diversity in the emoji character set, and we have been working closely with the Unicode Consortium in an effort to update the standard.
It’s a good question — it seems that no, they’re not. As you can see here, companies like Mercedes are not only leaving these screens open for use with their own systems, they’re also leaving them open to Android in the future (though details aren’t clear there).
All of this sort of led to my reference to the Rokr. We’ll see how well Apple likes playing on other’s hardware. They do it a bit with the Apple TV, but as you note, this is someone else’s touchscreen.
1) It’s very well done. Some of the design seems a bit heavy-handed at times, but it’s responsive and sleek.
2) I’ve already replaced the standard Facebook app on my phone with Paper. It has basically everything you need from Facebook except Events, which you have to assume is another one of the stand-alone apps they’re working on.
Flappy Bird. Flappy. Fucking. Bird.
About a week ago, I was perusing the App Store as I normally do. Much to my surprise, I saw a new king atop the free app charts: Flappy Bird. This was odd to me because I usually feel like I’m paying enough attention to see an app’s rise in one way or another. But not here. The app seemingly rose from 0 to 60 overnight.
The other night I was playing the iOS game Evil Apples. It’s a fairly well-done and clever take on Cards Against Humanity that seems to be doing quite well in the App Store. But it’s not Cards Against Humanity. And it will never be Cards Against Humanity. It’s missing one key ingredient: humanity.
On the surface, that game has all the two elements it needs to emulate Cards Against Humanity: seemingly innocuous sentences missing a word or phrase and absolutely filthy words/phrases. But it’s only when playing Evil Apples that you realize how vital the face-to-face component of the game is.
Cards Against Humanity is not great because of its novelty — it’s really just a spin on Apples to Apples. It’s great because of what it does to people playing it together in the same room. It’s one of the most unique bonding experiences I’ve ever witnessed.