#ios

From Matthew Panzarino’s story on the launch:

Offline differs from many other magazines on iOS in a couple of very important ways. First of all, it offers both text versions of stories and professionally produced audio that you can listen to at any point in an article. And it also boasts a unique cost structure that the team hopes will allow it to pay 2-3x what normal freelance writers see for contributions.

The audio integration is brilliant. I actually already listen to a lot of content on my iPhone/iPad but do it using a sort of hack: the speak selection accessibility feature — but that’s essentially Siri reading to you, this is professional voice actors. 

And, of course, I support any publication trying to find new ways to pay writers well.

Eric Johnson:

Google’s mobile augmented-reality game Ingress, which has found a small but passionate audience on Android, is also coming to Apple’s mobile operating system, iOS, but not until next year.

Ingress product manager Brandon Badger confirmed the iOS plans in an interview yesterday with AllThingsD. The game launched into closed beta last November, and so far has racked up about one million activations, with hundreds of thousands of active players every month on Android phones.

We’ve been dancing around “augmented reality” gaming for a long time now. Ingress may just be the thing that makes it tip.

Josh Lowensohn:

Alongside iOS 7’s arrival today, Apple has quietly doubled the size of apps users can download while away from Wi-Fi. That cap is now 100MB, up from the 50MB Apple instituted last March. Before that, the limit was 20MB, something developers began running into problems with as they tried to fit in artwork and other elements into apps that would work on the iPhone and iPad, as well as Retina and non-Retina Display devices. Some developers attempted to get around the issue, designing games to download things like additional levels and content once a user had already installed the software. Beyond apps, the larger size also affects other types of media from the App Store or iTunes, like videos, books, and music.

Bigger news than it may seem like at first. You’d be surprised how many developers have had to cut things in their apps just to be able to get below the previous 50MB limit. 

Matthew Panzarino on Apple’s new ‘App Resurrection’ feature that allows users on older builds of iOS to download older builds of apps that will work on their devices:

But there is also no way for developers to re-upload old versions of the apps with those issues fixed. Simply put, a user on an old version of iOS could download an app with issues that are impossible for a developer to ever fix. You can see the nightmare scenario that is cropping up in many developer’s minds here.

It really is great on one hand and shitty on the other.

Update: Apple has addressed the issue by giving the developers the option to opt-out of such functionality. Nice to see them move so quickly on this.

Steve Cheney: 

NFC is dead—that’s not the interesting part though, it’s how Apple was able to replicate NFC functionality with Bluetooth 4.0 and WiFi (they’re also using GPS like Bump did for authentication) and how they standardized all of this into iBeacon in iOS7. While supporting it all backward compatibly to iPhone 4S. A two year old phone upgraded with iOS7 will just work…  Bluetooth has arrived – it’s been around forever, but up to now it’s been crappy. Bluetooth LE (also called Bluetooth Smart) changes everything. Connections, pairing, device management etc will finally work 100% of the time, and Bluetooth will be a completely bulletproof, consumer ready, industry leading technology. There will truly be a radio in everything around us and it’s going to enable incredible experiences in mobile. Apple’s iWatch will work so well with your iPhone out of the gate when it’s launched you will be blown away.

Good insights by Cheney. There’s an interesting groundswell around Bluetooth LE happening at the moment. (Though I will say, this is a pretty smart use for NFC — of course, it seems like this could be done with Bluetooth LE as well.)

bryan

bryan:

As iOS evolves, it continues to empower developers with new capabilities for enriching the lives of our users on a daily basis. Allowing apps to be smarter about exposing data to and consuming data from other applications would be a natural progression. By providing dynamic inter-app communication, iOS would allow developers to focus on what makes their particular applications great. For users, a seamless integration of services would make our ever-increasing time spent on mobile devices more productive.

Lots of good thoughts. This needs to happen. I assume (hope) this is the next logical step after allowing all apps to run in the background.