Speaking of Apple and gaming, here’s a great look back at the history of the Pippin gaming console by Adam Volk:
The story of the Pippin reads like a geekier, technological version of a Greek tragedy. It has its heroes and its villains. There’s a strange artifact with supposedly untold magical powers. And like all good tragedies, it’s a story filled with its fair share of hubris, with characters who were destined to fail almost before they even began.
Alex Seropian, the co-founder of Bungie Studios who was tapped to help with the Pippin (after the success of their Mac game, Marathon), has a great line:
For Seropian and his fellow developers at Bungie, the death of the Pippin was a blip. They would soon go on to develop Halo for the Xbox in partnership with another tech giant, Microsoft. But when Apple was developing the Pippin, “we didn’t think too much of console gaming,” Seropian said. “Console gaming was a whole other industry that had its own jargon, and having Apple show up with Bandai—it was sort of like meeting a girl who went to school on the other side of the tracks, but we had a mutual friend, so we went on a couple of dates. But we didn’t have an expectation we were going to get married or anything. And I guess you could say she turned out to be a drug addict that ODed, and we never hung out anymore.”