You pay $150 billion for that, and it’s a lot of risk. You might never make any money. The Clippers make money, and they’re going to make more money. As a multiple of earnings, you’re paying less than you are for almost every tech stock. You have very limited downside because there will never be more than two teams in Los Angeles.
It’s kind of like software. Version 1 was the failed attempt at keeping the Sonics, version 2 was the Kings, version 3 was the Bucks.
The most interesting thing about Instagram’s new app, Hyperlapse, isn’t that it’s a stand-alone app, it’s that it’s only a lens.
A lot has been made in recent months of companies “unbundling” their apps to create simpler, more streamlined experiences for users. The jury is still very much out on this strategy actually working. But again, I don’t view the Instagram move with Hyperlapse as the same thing exactly.
The thing is, on the surface, there isn’t much to Hyperlapse itself. It’s a video camera which allows you to speed up the playback after shooting (there’s obviously a lot more going on behind the scenes to make this work and seem as simple as it does). You can then share those videos to either Facebook or Instagram (not Twitter, naturally and stupidly), but there is no Hyperlapse social element beyond this share functionality. The real social component of Hyperlapse stays on the existing Facebook social backbone (since Facebook also owns Instagram, of course). And even the editing beyond the playback speed occurs on Instagram still.
So in this regard, Hyperlapse is “only” a layer on top of those existing services. It’s sort of like a new lens you might attach to your camera – albeit a tricked-out lens that can speed up time!
I think this secondary app strategy is a much more clever one than the typical “unbundling” one. Just look at the App Store top lists now; there are dozens of apps for altering the output of existing popular apps – Vine, Snapchat, and yes, Instagram, amongst others. Why wouldn’t the app-maker want to play in this space as well? The end result is just making their core app more popular. And they get to remain in control of the user experience.
As an aside, in my mind, the oddest thing about Hyperlapse is that it does something that not even its parent does: work natively on the iPad.
(Written on my iPhone)
We have tried using the Windows Phone OS. But it has been difficult to persuade consumers to buy a Windows phone. It wasn’t profitable for us. We were losing money for two years on those phones. So for now we’ve decided to put any releases of new Windows phones on hold.